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Static Wants YOU to contribute ideas to the map.. DO IT HERE!

Started by static2601, March 01, 2013, 12:58:47 PM

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static2601

I want to hear your ideas for the map and for the server. Map ideas, gameplay, stuff to add like pictures, new tunnels, plugins, commands, etc. Add them here. There was a thread like this put im making a new one.

Keep in mind i cant add everything, source engine has its limits and mariokart is already pretty big as it is. So, Ideas for the new map and future maps.
Plugins that you've seen on other servers, on the web or just idea for something I could write.

I will read everyone's and consider them. Hell if you got ANY idea or suggestion, put it here. If you got a idea you don't wanna put here, just private message me!
Thanks!


Tama

I got an idea. How about we remove sprint. Not even kidding either.


static2601

Quote from: Tama;8563I got an idea. How about we remove sprint. Not even kidding either.
Well why remove it? If it's because it's broken, well I just fixed it :)

Nipple Nugget

I think that the ships flying above the area should have some sort of cannon. Maybe flying ship demo battles?

OH MY GAWD.....MY WORLD HAS BEEN TURNED UPSIDE DOWN!

static2601

Quote from: Nipple Nugget;8566I think that the ships flying above the area should have some sort of cannon. Maybe flying ship demo battles?

That has been considered and i might look back into it. Just not sure how the cannon ball would travel from the cannon. It would have to either be on a track, like the cars, or even be a func_physbox like those boxes you shoot around. Would probably be shot out using a trigger push like those hay piles. The problem would be parenting the whole thing with the ships so they can move with it and maybe you could break part of the ship that was hit? It's kinda complicated and needs to be tested. But it might be doable. If all else fails, I could make a plugin that would handle the physics of it.

--- Update ---

Quote from: Dapeep12;8561Rocket jump challenge area :D

Theres really no more area for something like that, you could just use the skybox or the map.

Scarletto

That moment when you have a lot of ideas, but when you are asked about them you forget every one of them.


Maybe like a cool new hidden area or something? Like an underwater base, I love underwater bases.


Aside from my dream of being able to stare at water inside water, I can't think of much else that would be plausible. I guess there is the usual stuff like giving the supply cabinets cooldown so people can't just go back to them over and over again. Even though I do that a lot too, just because it really annoys people, and I like annoying people. But then again, if it is one guy vs half the enemy, there isn't much choice. I dunno that one is your choice I guess.


Decorating the disco room? I dunno, my mind is a blank.

Soda

I second Mega's idea for taco health kits and I will join the search party.
Whoever snuck SCP-504 into the cafeteria kitchen is getting terminated. Those tomato slices are like fucking shuriken. - Dr. Blast

Nipple Nugget

Taco health kits has a vote from me. I also have another idea: Jetpacks. Nothing says awesome like jetpacks.

OH MY GAWD.....MY WORLD HAS BEEN TURNED UPSIDE DOWN!

Dapeep12

Taco health kits are great. Nipple... we tried jetpacks before

Poke yo face

Irl not a fan of tacos but I think that is kinda cool for health kits


Okami Amaterasu

We need a lazercat mod. Maybe in the skybox

Sent from a tapatalk apk that I downloaded for free. Crap, shouldn't have told you that.

Okami Amaterasu

How about thIs. A mvm tank in the roof of the center building that takes damage but never dies

Sent from a tapatalk apk that I downloaded for free. Crap, shouldn't have told you that.




Okami Amaterasu

We also need a 'turn into an exploding barrel' rtd

Sent from a tapatalk apk that I downloaded for free. Crap, shouldn't have told you that.

Lil_tankk

How about put some beer pictures and weed as a health pick up lol idk how about 30 second unlimited ammo


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Soda

So I quickly hopped onto GMOD and put this together

Dunno what's gonna be what, but just my quick idea.
Whoever snuck SCP-504 into the cafeteria kitchen is getting terminated. Those tomato slices are like fucking shuriken. - Dr. Blast

Nuro

I'll just make a list of suggestions and opinions:

• Change the central building roof's colour
NG brought up something on the server that I totally agree with. Currently the top of the central building is red-with-white-polka-dots, obviously in the style of a mushroom. However, this colour scheme presents an issue in team balance: red team blend in much more easily with the roof, especially at longer distances. I think a good adjustment to make both blu and red equally visible would be to change the colour scheme to a grey instead of red. This would still match the Mario theme if its made similar to the white mushroom houses from Super Mario All-Star's sprites of Super Mario Bros 3.

• Remove the sentries from bases
These are useless for preventing spawn camping. There are 4 options to get out of spawn and anyone trying to spawn camp will do it from the underground, as that is the only method allowing access to the enemy's cabinet room. Currently they are only used by snipers who want to safely snipe across the map without any risk from non-snipers; as soon as a sentry goes down they can (and do) simply re-activate them. Your only options at this point are to go sniper or use the underground entrance to spawn camp them until they give up -- the very behaviour that these sentries seem to be intended to prevent.

• Make warp pipes easier to use
Due to the height of the warp pipes and their imparting of upward momentum on entities, you can't simply hop in them from on top of the warp pipe. Actually, doing this can result in being stuck floating in the warp pipe, unable to get out from hopping up and out even. If possible, I'd like to see players able to go down them from any height. I'm not sure if this is possible to set up in Hammer, however, so it might just be wishful thinking.

• Fix haystacks/pipes affecting projectiles
The haystacks/pipes should not affect projectile momentum due to some major issues related to them. More in terms of gameplay, it is annoying when you try to shoot someone, only to have the haystack act as some sort of magical anti-rocket forcefield that launches projectiles away from their intended targets. Again, this may not be possible and just wishful thinking.

• Have boats turn smoother
Right now the airships will read the corner of their path,then suddenly turn at a 45-degree angle twice. This results in two gameplay issues. One is that you can jump to the boat and suddenly have it turn underneath you, causing you to suddenly and frustratingly miss the ship when you should've landed on it. Second is that players fighting on the ship can fire a shot right when the boat turns, causing their well-aimed shot to seemingly randomly miss its intended target. Having the boats turn more smoothly than two 45-degree angle turns would fix these issues by reducing the sudden levels of error and giving players time to react.

• ? blocks should have consistent packs
Either on the previous map or the current, I remember one of these having a 50% ammo pack instead of a 100% like every other. Maybe I remember incorrectly, though. If this is the case, it should be changed for consistency.

• Reconsider top-world health and ammo packs
Right now we just have a ton of 100% health and ammo packs: 3 sets on the two floors of middle building, 4 sets across the various roofs, 4 sets across the corner signs, 4 sets across the clouds, plus the ? blocks. Maybe some should be reduced or removed. I'm not sure if it would improve the map, but I think it'd be worth experimenting a bit with.

• Remove cabinets from tunnels and middle building
These only serve to promote "humping the cabinet" in order to practically make yourself invincible. These shouldn't really be used outside of the main bases. Maybe they would be OK with a longer cooldown timer on them for players, however. Something I think worth looking into would be...

• Add ammo and health packs to the underground
Add some low value ammo and health packs around the tunnels instead in marginally remote locations. This would be very helpful for weapons that require constantly grabbing ammo and Engineers, allowing them to assess where the most efficient location to go to get their pickups would be instead of boringly walking through the middle of the map to their tunnel cabinet and back.

• Return the Minecraft room
The Minecraft room was much more popular than the disco room. I've only twice ever seen the disco room used, whereas the Minecraft room was used for various silly events on a daily basis. While I personally didn't use the Minecraft room, I think it'd be good to bring it back for the others who did. If brought back there should also be a teleport to it from both the red and blue sides of top-world for easier, balanced access between teams.

• Redesign the tunnels
The winter map's tunnels were extremely tight and absolutely impossible to dodge in. The summer's tunnels are more open, but still narrow for their extraordinary lengths in two sections. These sections tend to become stalemated spamfests. Groups of snipers fire down the tunnel, with those attacked unable to maneuver much on their way through the long, narrow corridor and having few options to get behind their aggresors. Or, various other classes using explosives, lasers, arrows, and flares spam shots unskillfully down the hall until something dies. I would say work on breaking up these long sections a bit to combat these problems. I also think you should adjust the areas on each side of the center box room. Currently the box room is out of the way due to needing to go past where the cabinet room entrance would be, into a smaller room, into the cabinet room, practically back-tracking across one axis of the map, and then finally entering the box room. Due to this layout the box room is used much more rarely then it was in the winter map. Removing those smaller rooms from outside the cabinet rooms and moving the entrances closer to their respective spawns a bit I feel would allow the route to be utilized more.

• Adjust the speed tunnels for faster travel
One of the things the winter map did well with the tunnels was allow for their use for fast travel across top-world. While the summer map still contains the speed tunnels going in a parallel direction to one set of the map's rectangular edges, the one speed tunnel set with the open hallway next to it present in the winter map is gone. This means it can take a pretty long time to move around the map than it would previously. In conjunction with modifying those extremely long tunnels as previously mentioned, I would recommend adding these sorts of speed tunnels to both sides of the map to allow for faster transportation to where things are going on.

• Make the entire map out of fire
Yes. Maybe. No, I'm jok-- THROUGH FIRE, JUSTICE IS SERVED!


Please excuse any typos as its 4 AM and everybody in the club getting tipsy.

Lil_tankk

Put mushrooms as health pick ups sniper tower that flower for ammo pick ups


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Doctor Who

the porn room should be redone entirely, better and more porn, premium quality stuff as well as making it harder to get to. i mean i want the porn room to be the most secrest room in all of secret dom.

Scarletto

I think that the ability to jump should be disabled for remoted sentries.

I think you can tell why this is a determent to the server.

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