Unknown Assassins

Servers => [TF2] UA MarioKart 24-7 => Topic started by: Soda on July 15, 2012, 01:08:52 AM

Title: Medkits
Post by: Soda on July 15, 2012, 01:08:52 AM
I hear that the map will be updated. I suggest that small medkits be added along the underground to aid weaker classes against stronger classes, like Scout vs. Heavy, and to weaken the pyro's dominance in the tunnels. It does not have to be saturated, but in small corners, like next to the yellow and purple elevator or in the middle of the speed boosters.

If small medkits aren't possible, add small pools of water to 'nerf' the pyro in the tunnels.
Title: Medkits
Post by: Silent Muffin on July 15, 2012, 02:08:32 AM
I'd Just Replace the Resupply Room with a Room with maybe a Medium Medkit and Ammo Pack... Or maybe an Everlasting/Spawning Dispenser.. (I've seen on other Mario Kart Servers).. And maybe scatter a few Smaller ones in certain corridors just to aid when there are no Medics around. (Yes, I agree with the idea about the water too.)
Title: Medkits
Post by: Tama on July 15, 2012, 03:50:05 AM
Quote from: Silent Muffin;5590I'd Just Replace the Resupply Room with a Room with maybe a Medium Medkit and Ammo Pack... Or maybe an Everlasting/Spawning Dispenser.. (I've seen on other Mario Kart Servers).. And maybe scatter a few Smaller ones in certain corridors just to aid when there are no Medics around. (Yes, I agree with the idea about the water too.)

I agree, Take the resupply and give a temp fix. Make sure the spawn timer is long on them though