Unknown Assassins

Servers => [TF2] UA MarioKart 24-7 => Topic started by: MegaSuperGeneral on May 10, 2012, 01:05:14 PM

Poll
Question: [MK]What is your opinion on Advanced Weaponiser that's on the MarioKart server?
Option 1:  think it should stay. votes: 12
Option 2:  don\'t like it, remove it. votes: 23
Option 3: \'m not sure. votes: 1
Title: advanced weaponiser / DCU
Post by: MegaSuperGeneral on May 10, 2012, 01:05:14 PM
I haven't been on the Mario cart server as much lately, mostly  due to the advanced weaponiser. The  advanced weaponiser is not going to stop me from playing but I'm going to be less frequently on the Mario cart server because of this mod. At first I thought the  advanced weaponiser was something cool and unique. Now just seems to take away from the fun server.

In DC universe poison ivy event has started. It's an opportunity to get limited items, everything from costume pieces to armor the even buffing items. DC universe is free to play so if you're just starting out we do have higher level players that are willing to help out lower level players to level up. So if you want to join us in DC universe contact Ninny or me .
Title: advanced weaponiser / DCU
Post by: monkalicious666 on May 11, 2012, 12:39:36 AM
My real problem with it is the massive lag it causes on the server.
Title: advanced weaponiser / DCU
Post by: static2601 on May 11, 2012, 11:32:28 AM
Quote from: MegaSuperGeneral;4457I haven't been on the Mario cart server as much lately, mostly  due to the advanced weaponiser. The  advanced weaponiser is not going to stop me from playing but I'm going to be less frequently on the Mario cart server because of this mod. At first I thought the  advanced weaponiser was something cool and unique. Now just seems to take away from the fun server.

In DC universe poison ivy event has started. It's an opportunity to get limited items, everything from costume pieces to armor the even buffing items. DC universe is free to play so if you're just starting out we do have higher level players that are willing to help out lower level players to level up. So if you want to join us in DC universe contact Ninny or me .
I like it except for shillings not dropping. I was going to try and make it so players can turn it off for them so you wont get drops or be able to use the loadout. One thing I could do about the lag is remove the attributes that cause the lag or even try to optimize it so it uses less entities. What weapons do you think cause lag?
Title: advanced weaponiser / DCU
Post by: monkalicious666 on May 12, 2012, 02:07:28 AM
It's definately the entities cause especially when the pyro is throwing out oil and hay bales it lags really bad.
Title: advanced weaponiser / DCU
Post by: Silent Muffin on May 12, 2012, 11:31:45 AM
I'm not really a big fan of it either, mainly because I have to set my quality very low to get a very good consistent frame rate, not counting random lag spikes. I also think it takes away some of the fun of the server because more than half the time you can't see the models, there are weapon/item attributes that may seem unfair to other players, and most of all, I feel that if it's not broken, don't try to fix it. I know my conservative side is really showing right about now, but TF2 was just as fun, if not more than before this. I feel some things just need to be said, just my opinion though.
Title: advanced weaponiser / DCU
Post by: static2601 on May 12, 2012, 11:51:22 AM
where are you when you get this lag and is the disco room on? There might be something i can optimize in the map. Type net_graph 5 in console and tell me what your lowest fps and your highest fps is. Your fps is the first number in the top, right hand corner of the graph. Mine is 35 and 299. You can get the lowest by going to the corner of the map and looking towards the center of the middle building. Actually, send me a screenshot of it when you start to lag. Then I can see where the lag is coming from.
Title: advanced weaponiser / DCU
Post by: Silent Muffin on May 12, 2012, 01:02:32 PM
It really happens when the disco room is on or off, but the lag is a bit worse when it's on. My Max FPS I usually get is about 200, and my Lowest is like 6 or 7. I usually don't lag too much in the tunnels unless a lot of people are talking on the mic, but When I'm outside anywhere that I get a Clear view of most of the map (like in the corner near the spawns looking toward the building) is when I'm lagging most.
Title: advanced weaponiser / DCU
Post by: Cold Assassin on May 12, 2012, 04:37:29 PM
It's Annoying. I like to use vanilla servers personally (no mods).
Title: advanced weaponiser / DCU
Post by: Silent Muffin on May 12, 2012, 10:45:57 PM
I've been actually looking to get into competitive TF2 in my spare time. UGC Highlander season 7 is open for team sign-ups right now until June, and all participants get a free medal. I'm probably going to play as Soldier this season. So if you're wondering why you don't see me around as much, that's probably why.
Title: advanced weaponiser / DCU
Post by: Doctor Who on May 18, 2012, 02:48:15 PM
I am quite upset about the advance weaponizer Mod and i personally would like it removed! also Join DCUO if you haven't already Haha! Same goes for SMNC!
Title: advanced weaponiser / DCU
Post by: Tama on May 18, 2012, 03:30:03 PM
Personally I just want it removed all together.
Title: advanced weaponiser / DCU
Post by: lulks on May 19, 2012, 08:32:49 AM
I am not a fan of Advanced Weaponiser to be honest.
Title: advanced weaponiser / DCU
Post by: Kaoru Konneko on May 21, 2012, 01:11:05 PM
Weaponizer has much unbalance to it and certain people use nothing, but the weaponizer weapons, I found there was a reason valve never included these designs, this is why.

I enjoy other server mods, but when it gets too chaotic because to many people are using these things, or people avoiding the server due to problems, I see need for changes.

Everyone I understand is entitled to their opinions, but I will say this "When it comes right down to it: The minds of the many out rank the mind(s) of the one or the few."
Title: advanced weaponiser / DCU
Post by: Doctor Who on May 22, 2012, 12:14:56 PM
Please who ever reads this for the love of all that is holy. PLEASE REMOVE WEAPONIZER MOD!

--- Update ---

There is a reason why these weapons aren't in the game to begin with! its because they are so OP. I will be off the server more until it is removed.
Title: advanced weaponiser / DCU
Post by: lulks on May 22, 2012, 02:09:54 PM
A lot of the weapons are overpowered (especially the Hell's Bells).
Title: advanced weaponiser / DCU
Post by: static2601 on May 22, 2012, 06:33:24 PM
Poll in effect. Please vote.
Title: advanced weaponiser / DCU
Post by: Flapjack on May 22, 2012, 07:46:00 PM
I like the mod but then again i cant say much about it due to i dont play on the server that much as a used to.
Title: advanced weaponiser / DCU
Post by: Berry on May 22, 2012, 09:03:47 PM
I like the weaponizer fine, but I can also see why people have a problem with it. The server is great either way, so do what you want...I just find it hilarious how people still complain about the huntsman and the backburner when there are weapons that are so much more OP with this mod. XDD;
Title: advanced weaponiser / DCU
Post by: Kratos on May 22, 2012, 09:26:25 PM
Quote from: Cold Assassin;4466It's Annoying. I like to use vanilla servers personally (no mods).
server is called "Mods n Fun". It may not be for you, this isn't about mods in generalit is about popular opinion on this one in particular.

--- Update ---

I find it funny that we're putting this on forums whee a majority of the regulars on the server rarely, if ever look, but the announcement is a start. Anyway, I am not surprised with the current results gien the people I've seen post their discontent with the plug in, and the way this matter is bein approached/handled in general.

I have yet to experience lag that I can even remotely contribute to the mod itself, and I myself haven't seen a single weapon in the mod that is so aweful, even if you listed them together, that would warrant this plug in being removed. And even if I had, tere are plenty of op weapons already in the game itself, such that crying about these weapons make me think there are people taking things too seriously.

There are a couple things I'd change but removing the plug in altogether won't fix anything, and if you did a vote n server once a day for a week I would vote in favor of keeping this plug in, and would really miss it if removed.
Title: advanced weaponiser / DCU
Post by: Cold Assassin on May 22, 2012, 09:30:08 PM
The point I was trying to get across was the original Mario kart servers back in the day didn't have mods. Its about Mario kart not some stupid mods. The thing I hate most about the weaponiser is all the bullshit it puts on the screen with drops and shit, second thing I hate is the OP weapons, and lastly the lag it produces. Then again why are you pointing out my post?

Sent from my ATRIX 4G!
Title: advanced weaponiser / DCU
Post by: Doctor Who on May 22, 2012, 09:31:28 PM
If I can Vote, I would like to Vote No on Advance Weaponizer.
Title: advanced weaponiser / DCU
Post by: Raanu on May 22, 2012, 10:33:46 PM
What if I told you potatoe.
Title: advanced weaponiser / DCU
Post by: CmereSweetHeart on May 22, 2012, 10:50:58 PM
If you lag because of the weaponizer...thats because your computer suck :3
Title: advanced weaponiser / DCU
Post by: lolsupbroskisiff on May 22, 2012, 10:55:47 PM
I voted for it to be taken off of the server. I've played with it for a  few hours and I honestly dislike it because (for me at least) the models  and such do not load and I don't know which op weapon I'm going up  against. The server had become very laggy for me a month or so ago and  this was the final nail in the coffin to not go to it.
Title: advanced weaponiser / DCU
Post by: Kratos on May 22, 2012, 10:56:56 PM
Well it certainly doesn't look goodfor the plug in... I still think this shouldn't be done in the forums. This effects people in the server, so it should be brought to the server.
Title: advanced weaponiser / DCU
Post by: DragonMasterNYC on May 22, 2012, 11:06:25 PM
Its good way to see who really wants it, if you really like a server and a plugin like this your going to register on their site to keep or get rid of something, especially if you really care about it that much. The site is advertised on the server all the time, plus you can't get a vote from everyone that goes to the server since all of our users can't pack into a 32 player server. This is more accurate then having it only on the server, since we can count more people in one shot and they have time to vote unlike in the server they can only vote within a small time frame. It is also gives them time to think about it.
Title: advanced weaponiser / DCU
Post by: static2601 on May 22, 2012, 11:42:02 PM
The poll is for the purpose of getting others opinions on it, so I can look at the results later and make a decision of what to do. The poll is not set to expire and people can vote whenever.
Title: advanced weaponiser / DCU
Post by: Kratos on May 23, 2012, 12:35:43 AM
--- Update ---

Quote from: static2601;4513The poll is for the purpose of getting others opinions on it, so I can look at the results later and make a decision of what to do. The poll is not set to expire and people can vote whenever.
.... see if I had known this I wouldn't have spent such along time on this post... i'll just save it for later if needed...
Title: advanced weaponiser / DCU
Post by: Flapjack on May 23, 2012, 12:52:37 AM
Quote from: static2601;4513The poll is for the purpose of getting others opinions on it, so I can look at the results later and make a decision of what to do. The poll is not set to expire and people can vote whenever.
i like the mod i the only time when i get lag is when 5 people are using a mic at the same goddam time, PLUS STATIC YOU HAVE TO MANY SHEEP IN YOU"RE FARM
Title: advanced weaponiser / DCU
Post by: lulks on May 23, 2012, 12:59:58 AM
I am changing my vote. Advanced Weaponiser should not be removed. Sure some weapons are Overpowered, but that doesn't mean you can't change them. A few bad weapons should not spoil the rest.
Title: advanced weaponiser / DCU
Post by: leviathan on May 23, 2012, 01:02:15 AM
The only weapon i see that makes it lag is the pyro one that shoots oil but i still think it should be removed anyway.
Title: advanced weaponiser / DCU
Post by: Flapjack on May 23, 2012, 01:03:00 AM
Quote from: lulks;4518i am changing my vote. Advanced weaponiser should not be removed. Sure some weapons are overpowered, but that doesn't mean you can't change them. A few bad weapons should not spoil the rest.
the asian jesus has seen the light! :3
Title: advanced weaponiser / DCU
Post by: DragonMasterNYC on May 23, 2012, 01:44:22 AM
Quote from: lulks;4518I am changing my vote. Advanced Weaponiser should not be removed. Sure some weapons are Overpowered, but that doesn't mean you can't change them. A few bad weapons should not spoil the rest.
See now if we did this vote on the server you don't have time to change it on the forums you can.

I asked Static to make a post about his original intent on this poll.
Title: advanced weaponiser / DCU
Post by: leviathan on May 23, 2012, 06:10:35 AM
If the oil shooting flamethrower wasn't as bad on my graphics and so the drops are spread so you would get different weapons then i would change my vote.
Title: advanced weaponiser / DCU
Post by: Doctor Who on May 23, 2012, 07:51:05 PM
!ragequit
Title: advanced weaponiser / DCU
Post by: leviathan on May 24, 2012, 03:50:49 AM
Well the heavy uber thing only lasts a few seconds and he is forced to use melee i think and with the invisible snipers you just need to pay attention to where the aim dot is and with the american gothic it increases melee damage taken so melee is the best weapon to use against it and on something that has nothing to do with this the huntsman takes skill unless its in the tunnels.
Title: advanced weaponiser / DCU
Post by: Flapjack on May 24, 2012, 03:57:25 AM
Quote from: Deadpool;4534THIS IS SHIT! This is fucking ridiculos! I hate All the weaponizer weapons! OKAY! Where do i start! Okay! first off! the weapons are not in the game because they are tooo OP! ITS FUCKING RIDICULOUS! I am fucking raging! For example! the heavy can uber himself therefor it is going to almost impossible for most classes alone to defeat him "but it requires 1000 damage" well apparently its not that big of a set back if it happens to me a thousand fucking times. second with the removal of the critz dispenser i am not expecting any fucking mercy of any overpowered piece of shit to come of this mod! third invisible sniper rifle. okay i hear Kratos say its not true invisibility because of sentries and  somthing else. Even though i respect Kratos and his opinion, the though of upgrading any of these weapons is a unholy abomonation.  SNIPERS SHOULDNT BE INVISIBLE! "but it reduces your speed"  *facepalm* your not getting the picture! the not in the game for a reason, because valve thinks they are too OP or just not safe! OKAY! think about this! if the people who made the cuntsman and the backburner think this shit is OP.. this this isnt OP, ITS FUCKING UNHOLY! how about the piece of shit weapon that changes your primary by the pyro! yeah "The American Gothic" thats fucking crazy! if suprise pyros wernt bad enough! THis shit sucks! It sucks so bad it fucks! Just thinking about it makes me want to have a fucking anal evacuation! OVERALL! THIS MOD IS THE UNHOLY FUCKNESS!!!!

--- Update ---

I swear to saxton hale! Remove this mod or may the fucking headless horseman haunt you for a eterinty!

--- Update ---

!ragequit
wow you really need to calm down just because you get killed by the weapons you dislike does'nt mean everything else needs to be removed theres alot of weapons on there that are good and im sure you never tryed them for yourself but for asian jesus will you stop raging like  hannah rages at non friendlys
Title: advanced weaponiser / DCU
Post by: Silent Muffin on May 24, 2012, 04:30:08 PM
I asked the TF2 Gods what to do. They Said Pootis, and that was all they said. And it was Good.
Title: advanced weaponiser / DCU
Post by: rulerit2 on May 25, 2012, 03:45:34 AM
I've got a bit of an apathy toward this plugin I suppose. some of the weapons are really cool ideas, although I supposed they could use some improvements. I'll also say that I think some of these weapons are seriously OP. it may not be the case if this were on a normal map, but we have narrow tunnels. all it takes is one jerk with the firkin flamer to spew oil everywhere, and an entire room is suddenly unaccessible. and some weapons just have to many positive sides. My main problem being with the Hell's Bells. not only does it do extra afterburn damage, but it heals part of the damage done. sure, it has a shorter afterburn duration, but it just doesn't seem to matter that much. and while you start with 40% less health, the healing effect actually overheals you. My other two concerns are the two weapons that have a guaranteed kil on the third hit. The Walkaout and the Knifemare. The effects say the third hit will be a crit, but they're a sniper and a knife. crits for them are a headshot and a backstab, both of which are kills on any class within the normal range of health. the knifemare is actually capable of killing a spy using the dead ringer immediately. Add to that the fact that it can just pop you out of your cloak immediately, there's no defense agains tthat unless you're a pyro sitting in a corner ready to airblast him. I'll also side with static, that I dislike schillings not dropping. I also wish the correct models would show up, because it's difficult to tell which weapon someone is using until they use it. and when it's the Chains of Command, or the Demo's explosive shotgun, you don't really have the opportunity to find out from a distance. Like I said though, some of the weapons are really cool ideas, although they all could use some tweaking, and some of them should probably be scrapped. I think if the mod were to be improved to an extent, it'd be more fun for everyone, but in its current state, I can understand the frustration it's causing. and there should definitely be an option to turn it off, because I hate getting all my typed messages interrupted because i found my seventh matador that I'll never use. and honestly, was this mod implemented with the intention of being permanent from the start, or was it added more as a test run to see how things would go? it doesn't really seem like the kind of thing that would be decided on immediately, and this vote just seems like the end of the test, and in my opinion, I'm not entirely sure this mod is quite built to be run on this map.
Title: advanced weaponiser / DCU
Post by: lulks on May 25, 2012, 12:24:59 PM
You don't hate the weapons, you hate the people who use the weapons cheaply, just like I do.
Title: advanced weaponiser / DCU
Post by: static2601 on May 26, 2012, 07:57:29 PM
I've unofficially removed Weaponiser for all the errors it was causing and the fact it broke sourcemod for the third time. Logs could not be written and sourcemod would not run as its supposed to. So, this poll has nothing to do with why its removed, it was because of the errors. This doesn't mean that it will be removed permanently, but will likely stay off until I feel the need to add it back or the problems are fixed.

From the poll results, it seems the half the people that voted don't want Weaponiser on the server. I now have a better idea about how people feel about it rather then hearing from a few people. I'd like for people to keep voting, as I may re add Weaponiser in the future or even fix it to work to peoples likings.