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Messages - Silent Muffin

#1
Shoutbox / shoutid: 5306
May 26, 2015, 08:09:30 PM
boop
#2
Shoutbox / shoutid: 4917
January 06, 2015, 10:28:33 PM
Yas
#3
General Discussion / So...
January 04, 2015, 07:50:56 PM
Maybe just what we need.
#4
General Discussion / Awesome.
September 25, 2014, 10:49:28 PM
oh, lovely.
#5
General Discussion / Well, What happened.
July 12, 2014, 09:55:52 PM
We really just need to get back on top of things, I mean, given I was not here until I flowed in as a random one day in late 2011, I do not know how it took off in the first place or how quickly things built up, but one thing that is for sure is until we have at least a reliable small player base of regulars, nobody is going to join a server that is 0/32 unless that person just wants to explore the map or idle.
#6
General Discussion / Well, What happened.
July 11, 2014, 05:06:28 PM
I could see that working, a job(s)to keep the people coming into the community, organizing things to keep it interesting, and being a general manager for the community pretty much. Maybe one day we'll get the opportunity to explore that option further.
#7
General Discussion / Well, What happened.
July 11, 2014, 02:26:22 PM
Yeah, I may be able to sell some of my items eventually on the steam market to fund some raffles or giveaways, or maybe just give the items away instead, depending on what the prize could be; but of course, all that is speculatory and subject to change depending on how/when the population of the community increases as such. But yeah we should get static or mega or any of the other admins to do some announcements to the steam group since we still have a good 200 at least active members on it.

But keep in mind that we have to compete for our players once more from other servers/games, so we're fighting an uphill battle to restore the past.
#8
General Discussion / Well, What happened.
July 11, 2014, 10:49:33 AM
Well, there was indeed a problem with the maps before, as mentioned prior, but all of that has been fixed recently. All we have to do now is focus on gaining our player-base back and get our name out there again. Whether it be by advertising places (of course where it's allowed) or by maybe doing some announcements/events in the steam group, we need our players back somehow.
#9
General Discussion / Well, What happened.
July 09, 2014, 01:32:18 AM
Now that you mention it, I don't think that the current voting is a bad idea since rather than auto-switching to another map people may not want, the time wouldn't finish on the map unless a vote was called for to change it in the first place. Also the idea of the different Mario Kart maps is great, and since there are so many variations it would keep it fresh.

Also, (I really have no idea how much this means, if anything), but the TF2 server's popularity has increased from the 48th percentile up to the 51st percentile over this past week or so according to Gametracker, also there was not much time today in which the server was empty, always having at least a couple people playing if nothing else, but was a solid 8-12 players for a period of time in the evening.
#10
General Discussion / Well, What happened.
July 08, 2014, 04:54:07 AM
it was about half new player, and half people whom I did recognize at the peak today so I'd say it was around 50/50. Also I do agree that the whole map timer does indeed need to be checked up on since anybody being able to initiate a vote for a map change and get through with it is not exactly the best thing.
#11
General Discussion / Well, What happened.
July 07, 2014, 06:33:16 PM
There was indeed a map download problem that got fixed last night, which was preventing people who did not previously have the maps for logging in, giving the missing map error. However since it got fixed, today saw a maximum of 14 people on the TF2 server so far, which is a large spike from the max players of the recent past starting with the IP change. Hopefully we just need the spark to relight up the community, and the rest may happen on its own.
#12
Shoutbox / shoutid: 4845
July 06, 2014, 07:44:30 PM
Also since in the Steam Group for UA, a whole 272 members still exist, 27 of which are on my friends list, so maybe some announcements there would be the way to go?
#13
Shoutbox / shoutid: 4844
July 06, 2014, 07:38:19 PM
I just hate to see the popularity of something I care about flatten out to a plateau of a single digit number is all.
#14
General Discussion / Well, What happened.
July 06, 2014, 07:09:20 PM
http://uaclan.org/forums/showthread.php?1755-Trouble-Connecting-Missing-Map

Maybe this has something to do with the lack of people on the MK TF2 server?
#15
Okay, so out of curiosity, I've tried joining the old Mario Kart server on three different accounts on three different computers, and for some strange
reason, this error message pops up rather than downloading the map as usual on all 9 occasions of trying to join.





For what reason it is doing this I don't know, maybe something to do with my internet connection, but no fixes I've looked up have seemed to do anything, I also kinda doubt that since I have not had any problems downloading other custom maps through TF2 any time recently.

However when the rotation of map switches over to 2fort or some other stock Valve map (which I'm not really sure why it does that), everything works fine as usual.
Help would be appreciated.

--- Update ---

Update: Maybe the lack of people has something to do with the map DLing since even when the map switched to the Space map (which of the time of posting, currently is), I still received the missing map message.



This may also explain how the server is empty a large majority of the time when the actual MK maps are playing, and how it does receive traffic when other map (like 2fort) for some reason come on the rotation.

Also the reasoning I see for why a couple may be able to log on to the server recently is that they may have had the map prior to now (which is the case for the space map at least)
#16
Shoutbox / shoutid: 4842
July 05, 2014, 04:26:31 PM
If only we could rebuild a community. It would be difficult but possible.
#17
General Discussion / Well, What happened.
July 05, 2014, 11:10:46 AM



We need this back, (screenshot taken October 9th, 2012). We should rebuild if possible.
#18
General Discussion / Well, What happened.
June 22, 2014, 02:09:38 PM
Good to see people are still alive these days.
#19
Off Topic / The ban game
June 27, 2013, 10:11:46 AM
Banned for questioning gender roles.
#20
General Discussion / TF2 Key giveaway
May 18, 2013, 11:48:27 PM
reaal interesting.
#21
Off Topic / The ban game
April 22, 2013, 03:04:39 AM
banned for ABSOLUTELY NOTHING..... yeah, cause I'm that kind of son of a bitch.
#22
Hmmm. Recently, I've been more into GoldSRC games (Counter-Strike 1.6, TF Classic, Deathmatch Classic, etc.) than Normal Source games.
 
However, I do play Things like CS:S, CS:GO, Serious Sam 3: BFE, L4D2, Dungeon Defenders, Gmod, Quake, or even Good Old HL1 Deathmatch.
#23
Screenshots and Videos / Random TF2 screenshot thread
January 29, 2013, 01:58:54 AM


Ouch...



Ouch Again...



Ouch the Third...


Annnnnnd a Random CS: 1.6 Pic, just because I love the night sky so much. <3
#24
Introductions / The time of wrath is upon you
January 27, 2013, 12:50:05 AM
Is Good. Greetings from Santa! Perhaps my katana has met you before. I would go ask it, but I don't feel like having to open TF2 just for 1 question.

Anyways, Hi, Welcome, Good to meet ya.
#25
Screenshots and Videos / Quake Fortress 2
January 20, 2013, 05:53:25 PM
The original intro to TF1 from 1996 recreated using SFM and using TF2 characters rather than Quake Models.

[video=youtube;-lYCvahZNqQ]http://www.youtube.com/watch?v=-lYCvahZNqQ[/video]


And here's the original for comparison.


[video=youtube;8FVJ__rBFxk]http://www.youtube.com/watch?v=8FVJ__rBFxk[/video]
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