Minecon is only a few days away, but there is one more release for us to test out.
Download: http://t.co/nyWkSGba
Changelog
Quote from: Minecraft Wiki- New sound effects/usage of previously unused sound effects
- Arrow (http://www.minecraftwiki.net/wiki/Arrow) Sounds
- Firing Sound Changed
- Hit Sound
- Snowball (http://www.minecraftwiki.net/wiki/Snowball) Sounds
- Chest (http://www.minecraftwiki.net/wiki/Chest) Opening and Closing
- Door (http://www.minecraftwiki.net/wiki/Door), Wooden and Iron, Opening and Closing
- EXP Orbs (http://www.minecraftwiki.net/wiki/Experience_Orb) make a Twinkling Sound when collected.
- Fence Gate (http://www.minecraftwiki.net/wiki/Fence_Gate) Opening and Closing
- Mob Sounds
- Blaze (http://www.minecraftwiki.net/wiki/Blaze) Sounds (Ambient Breathing Noise)
- Creeper (http://www.minecraftwiki.net/wiki/Creeper) (Explosion sounds more realistic)
- Enderman (http://www.minecraftwiki.net/wiki/Enderman) (Idle sounds are vaguely similar to the Zombie Pigmen sound effects, except the sounds for taking damage which are strange grunts)
- Enderman Teleportation Sound (Shortened Version of the Nether Portal Sound)
- Enderman Staring Sound (Increasing volume, a mix of White Noise, Growling, and the sound produced when Blowing into a Microphone)
- Magma Cube (http://www.minecraftwiki.net/wiki/Magma_Cube) Sounds
- Silverfish (http://www.minecraftwiki.net/wiki/Silverfish) Sounds
- Player Sounds
- Damage to Player noise changed to a "Stab-Like" sound
- Drinking Sounds for Potions (http://www.minecraftwiki.net/wiki/Potions)
- Eating Sounds
- Fall Damage now has a Different Sound (A sort of bone-breaking sound)
- TNT and Various Other Explosions (http://www.minecraftwiki.net/wiki/Explosion)
- Tool (http://www.minecraftwiki.net/wiki/Tool) Breaking Noise
- Added "Quit Game" button to the main menu.
- Changed redstone wire placement on one block from the "+" to a "•" shape.
- Bows (http://www.minecraftwiki.net/wiki/Bow) now have a durability bar.
- Bows (http://www.minecraftwiki.net/wiki/Bow) can be fired without having Arrows (http://www.minecraftwiki.net/wiki/Arrow) in Creative (http://www.minecraftwiki.net/wiki/Creative) mode.
- Thrown Eggs (http://www.minecraftwiki.net/wiki/Egg) now hatch Baby Chickens (http://www.minecraftwiki.net/wiki/Chickens).
- Added new splashes on the title screen.
Bug Fixes
- Fixed the bug that causes All Tools to break after loading an old map from Minecraft 1.0RC1
- The "Particles" option no longer overlaps the warning when playing on far render distance with 32-bit .
- Fixed the bug that caused the players EXP level to revert to 0 again after The End credits is finished from Beta 1.9Pre 6
- The full names of Scaevolus and Hippoplatimus are now used in the ending credits.
- You can now talk while entering a portal in SMP
- Obsidian's mining time was increased to 8 seconds from ~3 seconds in 1.9pre6.
Notable Bugs: (Complete bug list (http://www.minecraftwiki.net/wiki/Known_bugs/Version_1.0RC2))
- Drowning sounds are the same as Fall Damage.
- Portals (http://www.minecraftwiki.net/wiki/Portals) have the old, non-smooth lighting prior to Beta 1.8.
- Seeds around water will randomly disappear.
- Fishing rods (http://www.minecraftwiki.net/wiki/Fishing_rod) will get damage in creative mode.
- Heart animation won't appear in breeding mode
- Fence gate's hitbox still occupies the whole cube.
- Double Wooden Doors open very strangely.
- Rails can't be switched by near redstone torch, 1 block should be skipped and place torch there (applies even vertically).
Please remember to submit your bug reports.
Happy Mining
UA Staff
I read that if you put a torch under a dragon egg, it crashes the game. This may be a not-yet-implemented incubation system.
Quote from: humancatpost;2141I read that if you put a torch under a dragon egg, it crashes the game. This may be a not-yet-implemented incubation system.
Sounds like a lot of speculation. WILD MASS GUESSING (http://tvtropes.org/pmwiki/pmwiki.php/Main/WildMassGuessing)
Quote from: humancatpost;2141I read that if you put a torch under a dragon egg, it crashes the game. This may be a not-yet-implemented incubation system.
You never know, would be nice to get the dragon back after killing him.