The new MarioKart map is out and here's whats changed.
dm MarioKart 23
- Fixed Melee Room to strip weapons based on a plugin, finally. (still in testing)
- Fixed nobuild being disabled on server start.
- Removed Push Barriers to keep you out of the bases and the box room.
- Fixed getting stuck in other team's door when leaving their base.
- Fixed a few other things you may or may not notice.
If you can't download the map through the server, get it here:
http://www.mediafire.com/?yia2k775lodi8ge
Extract zip file to your maps folder. E.G.(C:\Program Files (x86)\Steam\steamapps\staticx2601\team fortress 2\tf\maps)
Thanks, [UA]Static
Thanks for the update.
Great update as always.
Nice changelog, now add to the melee plugin and get going on that Halloween map!
finially no more guns in the melee room. but what about the quick fix?
Quote from: Bighead2496;1132finially no more guns in the melee room. but what about the quick fix?
Which one are you talking about.
Quote from: Bighead2496;1132finially no more guns in the melee room. but what about the quick fix?
It removes weapons from slot 1 and slot 2, so your left with slot 3 only. So no, no quickfix. Im going to update the plugin to remove only weapons i specify, im pretty sure i know how to do this. And since its a plugin, i don't have to update the map to change it. I've been waiting all day to work on this.
Quote from: static2601;1147It removes weapons from slot 1 and slot 2, so your left with slot 3 only. So no, no quickfix. Im going to update the plugin to remove only weapons i specify, im pretty sure i know how to do this. And since its a plugin, i don't have to update the map to change it. I've been waiting all day to work on this.
Hope you have it done soon.
So, was the glitch where the motorcycles got you stuck in the ground fixed?
Quote from: lulks;1173So, was the glitch where the motorcycles got you stuck in the ground fixed?
Lol that's been around since the very first mario_kart!
i was thinking for the longest time about adding a trigger_teleport or kill when your pushed through the ground, but never added it. id like to make it so players can use the unbury command on themselves to get out rather than suiciding or waiting on an admin.
Quote from: static2601;1206i was thinking for the longest time about adding a trigger_teleport or kill when your pushed through the ground, but never added it. id like to make it so players can use the unbury command on themselves to get out rather than suiciding or waiting on an admin.
I think the trigger would be better so that users don't have to type out a command, your a sitting duck while typing.
Quote from: DragonMasterNYC;1220I think the trigger would be better so that users don't have to type out a command, your a sitting duck while typing.
On the contrary...
[video=youtube;ahB4Jbx8C9k]http://www.youtube.com/watch?v=ahB4Jbx8C9k[/video]
Quote from: DragonMasterNYC;1220I think the trigger would be better so that users don't have to type out a command, your a sitting duck while typing.
Well, they could bind it.
I can type pretty fast, so I am find with typing in commands.
Quote from: lulks;1256I can type pretty fast, so I am find with typing in commands.
I'm quick to, but you know home some people are.