Unknown Assassins

Servers => [TF2] UA MarioKart 24-7 => Topic started by: static2601 on September 25, 2011, 08:48:36 PM

Title: DM_MarioKart_23 Update Released!
Post by: static2601 on September 25, 2011, 08:48:36 PM
The new MarioKart map is out and here's whats changed.

dm MarioKart 23

- Fixed Melee Room to strip weapons based on a plugin, finally. (still in testing)
- Fixed nobuild being disabled on server start.
- Removed Push Barriers to keep you out of the bases and the box room.
- Fixed getting stuck in other team's door when leaving their base.
- Fixed a few other things you may or may not notice.

If you can't download the map through the server, get it here:
 http://www.mediafire.com/?yia2k775lodi8ge  
Extract zip file to your maps folder. E.G.(C:\Program Files (x86)\Steam\steamapps\staticx2601\team fortress 2\tf\maps)

Thanks, [UA]Static
Title: DM_MarioKart_23 Update Released!
Post by: DragonMasterNYC on September 25, 2011, 09:13:05 PM
Thanks for the update.
Title: DM_MarioKart_23 Update Released!
Post by: Tama on September 25, 2011, 11:47:22 PM
Great update as always.
Title: DM_MarioKart_23 Update Released!
Post by: humancatpost on September 26, 2011, 01:28:10 AM
Nice changelog, now add to the melee plugin and get going on that Halloween map!
Title: DM_MarioKart_23 Update Released!
Post by: Bighead2496 on September 26, 2011, 11:06:46 AM
finially no more guns in the melee room. but what about the quick fix?
Title: DM_MarioKart_23 Update Released!
Post by: DragonMasterNYC on September 26, 2011, 02:35:29 PM
Quote from: Bighead2496;1132finially no more guns in the melee room. but what about the quick fix?
Which one are you talking about.
Title: DM_MarioKart_23 Update Released!
Post by: static2601 on September 26, 2011, 06:39:16 PM
Quote from: Bighead2496;1132finially no more guns in the melee room. but what about the quick fix?
It removes weapons from slot 1 and slot 2, so your left with slot 3 only. So no, no quickfix. Im going to update the plugin to remove only weapons i specify, im pretty sure i know how to do this. And since its a plugin, i don't have to update the map to change it. I've been waiting all day to work on this.
Title: DM_MarioKart_23 Update Released!
Post by: DragonMasterNYC on September 27, 2011, 01:27:39 PM
Quote from: static2601;1147It removes weapons from slot 1 and slot 2, so your left with slot 3 only. So no, no quickfix. Im going to update the plugin to remove only weapons i specify, im pretty sure i know how to do this. And since its a plugin, i don't have to update the map to change it. I've been waiting all day to work on this.
Hope you have it done soon.
Title: DM_MarioKart_23 Update Released!
Post by: lulks on September 28, 2011, 04:05:18 PM
So, was the glitch where the motorcycles got you stuck in the ground fixed?
Title: DM_MarioKart_23 Update Released!
Post by: Turboplant on September 28, 2011, 04:18:32 PM
Quote from: lulks;1173So, was the glitch where the motorcycles got you stuck in the ground fixed?
Lol that's been around since the very first mario_kart!
Title: DM_MarioKart_23 Update Released!
Post by: static2601 on September 29, 2011, 07:32:20 PM
i was thinking for the longest time about adding a trigger_teleport or kill when your pushed through the ground, but never added it. id like to make it so players can use the unbury command on themselves to get out rather than suiciding or waiting on an admin.
Title: DM_MarioKart_23 Update Released!
Post by: DragonMasterNYC on September 30, 2011, 09:31:24 AM
Quote from: static2601;1206i was thinking for the longest time about adding a trigger_teleport or kill when your pushed through the ground, but never added it. id like to make it so players can use the unbury command on themselves to get out rather than suiciding or waiting on an admin.
I think the trigger would be better so that users don't have to type out a command, your a sitting duck while typing.
Title: DM_MarioKart_23 Update Released!
Post by: Turboplant on September 30, 2011, 02:03:06 PM
Quote from: DragonMasterNYC;1220I think the trigger would be better so that users don't have to type out a command, your a sitting duck while typing.
On the contrary...

[video=youtube;ahB4Jbx8C9k]http://www.youtube.com/watch?v=ahB4Jbx8C9k[/video]
Title: DM_MarioKart_23 Update Released!
Post by: static2601 on September 30, 2011, 06:07:09 PM
Quote from: DragonMasterNYC;1220I think the trigger would be better so that users don't have to type out a command, your a sitting duck while typing.
Well, they could bind it.
Title: DM_MarioKart_23 Update Released!
Post by: lulks on October 01, 2011, 01:46:24 AM
I can type pretty fast, so I am find with typing in commands.
Title: DM_MarioKart_23 Update Released!
Post by: DragonMasterNYC on October 02, 2011, 09:26:10 PM
Quote from: lulks;1256I can type pretty fast, so I am find with typing in commands.
I'm quick to, but you know home some people are.